Financial News
Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2022
GAAP net revenue increased 5% to $903.3 million
GAAP net income per diluted share was $1.24
GAAP net cash provided by operating activities for the nine-months ended December 31, 2021 was $19.2 million
Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the nine-months ended December 31, 2021 was $278.9 million
Net Bookings grew 6% to $866.1 million
Company again raises its Net Bookings outlook for fiscal year 2022 to $3.37 billion to $3.42 billion
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for the third quarter of its fiscal year 2022, ended December 31, 2021. In addition, the Company raised its outlook for the fiscal year 2022, ending March 31, 2022, and provided its initial outlook for the fourth quarter of its fiscal year 2022, ending March 31, 2022. For further information, please see the third quarter fiscal 2022 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.
Third Quarter Fiscal 2022 Financial Highlights
GAAP net revenue increased 5% to $903.3 million, as compared to $860.9 million in last year’s fiscal third quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) was relatively flat and accounted for 61% of total GAAP net revenue. Digitally-delivered GAAP net revenue increased 7% to $795.7 million, as compared to $743.1 million in last year’s fiscal third quarter, and accounted for 88% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA® 2K22 and NBA 2K21; Grand Theft Auto® Online and Grand Theft Auto V; Grand Theft Auto: The Trilogy - The Definitive Edition; Red Dead Redemption® 2 and Red Dead Online; Grand Theft Auto: San Andreas; Borderlands® 3; and Two Dots®.
GAAP net income was $144.5 million, or $1.24 per diluted share, as compared to $182.2 million, or $1.57 per diluted share, for the comparable period last year.
During the nine month-period ended December 31, 2021, GAAP net cash provided by operating activities was $19.2 million, as compared to $787.7 million in the same period last year. During the nine month-period ended December 31, 2021, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $278.9 million, as compared to $854.3 million in the same period last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of December 31, 2021, the Company had cash and short-term investments of $2.5 billion.
The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
|
|
Three Months Ended December 31, 2021 |
||||||||||||
|
|
|
|
Financial Data |
||||||||||
|
|
Statement of Operations |
|
Change in deferred net revenue and related cost of goods sold |
|
Stock-based compensation |
|
Impact of business reorganization |
|
Amortization and impairment of acquired intangibles |
|
Business acquisition |
|
Gain on long-term investments, net |
Net revenue |
|
$903,252 |
|
(37,129) |
|
|
|
|
|
|
|
|
|
|
Cost of goods sold |
|
350,379 |
|
5,060 |
|
(9,445) |
|
|
|
(12,485) |
|
|
|
|
Gross profit |
|
552,873 |
|
(42,189) |
|
9,445 |
|
|
|
12,485 |
|
|
|
|
Operating expenses |
|
398,767 |
|
|
|
(36,899) |
|
(123) |
|
(2,745) |
|
(13,976) |
|
|
Income from operations |
|
154,106 |
|
(42,189) |
|
46,344 |
|
123 |
|
15,230 |
|
13,976 |
|
|
Interest and other, net |
|
(5,629) |
|
1,039 |
|
|
|
|
|
|
|
|
|
|
Gain on long-term investments, net |
|
3,662 |
|
|
|
|
|
|
|
|
|
|
|
(3,662) |
Income before income taxes |
|
152,139 |
|
(41,150) |
|
46,344 |
|
123 |
|
15,230 |
|
13,976 |
|
(3,662) |
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.7 million.
Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
During fiscal third quarter 2022, total Net Bookings grew 6% to $866.1 million, as compared to $814.3 million during last year’s fiscal third quarter. Net Bookings from recurrent consumer spending grew 2% and accounted for 57% of total Net Bookings. Digitally-delivered Net Bookings were up 12% to $762.3 million, as compared to $679.0 million in last year’s fiscal third quarter, and accounted for 88% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K22; Grand Theft Auto Online and Grand Theft Auto V; Grand Theft Auto: The Trilogy - The Definitive Edition; Red Dead Redemption 2 and Red Dead Online; Top Eleven®; Grand Theft Auto: San Andreas; and Borderlands 3.
Catalog accounted for $581.3 million of Net Bookings led by Grand Theft Auto, Red Dead Redemption, Borderlands, Top Eleven, NBA 2K, the WWE® series, and Two Dots.
Management Comments
“Our third quarter performance was outstanding, highlighted by Net Bookings of $866 million, which exceeded our expectations and increased 6% over last year,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Fiscal 2022 is shaping up to be another strong year for Take-Two, and we are once again raising our Net Bookings guidance for the year to $3.37 billion to $3.42 billion.
“We remain highly optimistic about the future of the interactive entertainment industry and our multi-year growth trajectory. From investing in talent to acquiring some of the industry's leading creative studios and announcing our transformational agreement to combine with Zynga, we are taking exciting steps to diversify our business, gain market share and enhance our positioning as one of the world's top three pure-play publishers of interactive entertainment. Together with our incredible pipeline of new intellectual properties and eagerly anticipated sequels, we are confident that we are positioning our business for long-term success and shareholder value creation.”
COVID-19 Update
At Take-Two, our number one priority has remained the health and safety of our employees and their families. We are taking a prudent approach relating to our return to office cadence and planning. Some of our offices are open, and we plan for the majority of our offices to reopen in the coming weeks. Given the evolving dynamics of the COVID-19 pandemic, we are strictly following protocols from local governments and health officials to ensure that we are adhering to their safety standards.
Due to the shelter-in-place orders that began in calendar year 2020, we experienced heightened levels of engagement and Net Bookings growth during our fiscal 2021 period. As the return to normalcy continues to unfold, the impact to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Cautionary Note Regarding Forward-Looking Statements” in this release and in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2021.
Business and Product Highlights
Since October 1, 2021:
Take-Two:
- On January 9th, entered into a definitive agreement, under which Take-Two will acquire all of the outstanding shares of Zynga in a cash and stock transaction valued at $9.861 per Zynga share, based on the market close as of January 7, 2022, with a total enterprise value of approximately $12.7 billion. Under the terms and subject to the conditions of the agreement, Zynga stockholders will receive $3.50 in cash and $6.361 in shares of Take-Two common stock for each share of Zynga common stock outstanding at the closing of the transaction. The transaction, which is expected to be completed during the first quarter of Take-Two’s Fiscal Year 2023, ending June 30, 2022, is subject to the approval of both Take-Two and Zynga stockholders and the satisfaction of customary closing conditions, including applicable regulatory approvals.
Rockstar Games:
- On November 11th, Rockstar Games launched digitally Grand Theft Auto: The Trilogy – The Definitive Edition featuring across-the-board upgrades for all three games, including graphical improvements and modern controls for all three titles, while still maintaining the classic and distinct aesthetic of the original games. Grand Theft Auto: The Trilogy – The Definitive Edition launched physically for consoles on December 17th and will release for iOS and Android devices in the first half of calendar 2022.
-
Released new free content updates for Grand Theft Auto Online:
- Rockstar Games continued to provide an array of free content for their vast and growing online communities. To celebrate Halloween, Grand Theft Auto Online added a series of random events to shock and surprise players, including driverless phantom killer cars, superhuman slashers, UFOs that bend the laws of physics, and more, including bonuses on Alien Survival modes, and a new Arcade game.
- On December 15th, launched The Contract, an all-new Grand Theft Auto Online story as players, whether solo or in a group, team up with returning Grand Theft Auto V protagonist Franklin Clinton and track down missing new music from Grammy-Award winning artist, legendary producer and this year's Super Bowl half-time show headliner, Dr. Dre. The update also features new co-op story missions with Franklin and sidekick Lamar Davis as playable characters; a new social space - Record A Studios - where players can hang out with Dr. Dre and special guests; a new radio station hosted by global pop stars ROSALÍA and Arca called Motomami Los Santos, named after ROSALÍA’s forthcoming album; new updates to two existing radio stations from L.A. DJ royalty, DJ Pooh and Big Boy; six exclusive new tracks by Dr. Dre which officially released to streaming services this past Friday; and new purchasable properties, vehicles, and more.
- Throughout the quarter, Red Dead Online received a series of updates, including the fourth installment of The Quick Draw Club and holiday-themed content including All Hallows' Call to Arms, The Halloween Pass 2, and the Holiday Call to Arms.
- On March 15th, Rockstar Games will launch Grand Theft Auto V for PlayStation 5 and Xbox Series X|S, bringing the blockbuster entertainment experience to an unprecedented third console generation. This new release features new graphics modes with up to 4K resolution, up to 60 frames per second, texture and draw distance upgrades, HDR options and ray-tracing, as well as faster loading times, immersive 3D audio, platform-specific features and much more. Also coming in March is the standalone version of Grand Theft Auto Online, which will be free on PlayStation 5 for the first three months, enabling new players to join the thriving community on the latest hardware for new-generation consoles.
2K:
- On November 9th, acquired elite3d, one of the world’s leading creative studios dedicated to innovative 2D and 3D artwork for the video game industry. Based in Valencia, Spain, the newly acquired team will rebrand to form a second office for 2K's wholly owned developer 31st Union and will also develop a new 2K Publishing location, including a focus on its Global Services division. 2K also acquired TURIA GAMES, S.L. in Valencia, a development studio co-owned by the founders of elite3d. Financial terms and employment numbers related to the acquisition were not disclosed.
- Launched Seasons 2, 3 and 4 for NBA 2K22, with each Season featuring new music, new content, and seasonal updates across MyCAREER, MyTEAM, and The W modes.
- On October 19th, launched the NBA 2K22 Arcade Edition on Apple Arcade. The game offers the all-new Association mode, where players can be the GM or Head Coach of their favorite NBA Franchises and build their own NBA dream teams, as well as other popular modes including MyCOURT, Online Multiplayer, and MyCAREER.
- In anticipation of its early March release, 2K announced that Rey Mysterio® will star on the cover of WWE 2K22 in celebration of his 20th anniversary as a WWE Superstar. WWE 2K22 offers exciting new features and innovation to establish the title as the most impressive WWE 2K experience to date. Updates include a redesigned gameplay engine, new controls, stunning graphics, immersive presentation, a new WWE 2K Showcase, new fan-requested game modes including MyGM and MyFACTION, as well as MyRISE, Universe Mode, and the Creation Suite.
- On November 17th, 2K launched WWE SuperCard Season 8, offering the new Survivor game mode, three new card tiers, a slew of new WWE Superstars, and multiple gameplay upgrades.
- On October 14th, 2K and HB Studios launched the PGA TOUR 2K21 Baller Edition, which includes the base game, all previously released DLC courses and game modes, an assortment of the hottest gear from Clubhouse Pass Season One, holiday gear, novelty putters, and the Golden Touch Pack featuring a gold putter and driver. The Baller Edition also features the 2K/adidas CODECHAOS MyPLAYER Pack featuring adidas CODECHAOS BOA® golf shoes and custom 2K/adidas gear, including a sport performance polo, Ultimate365 pants, and tour hat, designed by adidas Golf exclusively for PGA TOUR 2K21.
- On November 12th, 2K and Gearbox released the Borderlands 3 Ultimate Edition in physical disc form for PlayStation 5 and Xbox Series X. The offering is optimized to take full advantage of the new-gen hardware's processing power, and includes the award-winning base game plus all six content add-ons and the full collection of bonus cosmetic packs.
- On November 18th, 2K and Gearbox released Vault Card 3: Bunker Masters for Borderlands 3, the final of three Vault Cards included in the Director's Cut add-on. The release included new fantasy-themed cosmetic items and powerful Legendary loot, driving further excitement for the similarly fantasy-fueled Tiny Tina’s Wonderlands coming March 25, 2022.
- On November 9th, 2K and Gearbox Software launched Tiny Tina’s Assault on Dragon Keep™: A Wonderlands One-Shot Adventure as a standalone purchase. This release laid positive groundwork for the upcoming launch of Tiny Tina’s Wonderlands.
- In December 2021, members of the all-star celebrity cast of Tiny Tina’s Wonderlands appeared on stage at The Game Awards to introduce the game’s trailer. Additionally, 2K and Gearbox Software provided players with a slew of new gameplay information, including the reveal of new classes, fantastical new environments, fresh details on guns and damage types, and much more.
Private Division:
- On November 15th, acquired Roll7, a London based BAFTA award-winning video game developer best known for the OlliOlli Series. The studio is preparing for the release of OlliOlli World and has additional unannounced projects in development. Private Division will support these future endeavors and empower Roll7 to continue creating their signature “flow-state gaming” experiences to achieve commercial and critical success.
- On February 8th, Roll7 and Private Division will launch OlliOlli World, the skateboarding action-platformer digitally for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC via Steam and Nintendo Switch. OlliOlli World marks a bold new direction for the OlliOlli franchise and has received much critical praise for the unique art style and tight gameplay mechanics. Reviews for the game have been positive, with multiple sites denoting the title as a “Recommended”2 or “Essential”3 purchase, stellar review scores from many major outlets4, and the game currently earning an 85 on OpenCritic5 and 84 on Metacritic5 respectively. The game comes with diverse and rich customization options, allowing players to be whoever they want to be; body type, skin tone, and hair are all customizable.
T2 Mobile Games:
- On October 11th, Nordeus released Top Eleven 2022, the latest installment of their mobile title that is the world’s most successful soccer management game of all time. Top Eleven 2022 delivers significant updates to the gameplay and soccer management experience.
1 Within a 7.5% symmetrical collar based on a Take-Two share price of $169.19 as the midpoint. |
2 Game earned Polygon Recommends. |
3 Eurogamer’s “Essential” award. |
4 IGN 9/10, GameSpot 9/10, Digital Trends 4.5/5. |
5 Score as of February 3, 2022. |
Outlook for Fiscal 2022
Take-Two is raising its outlook for the fiscal year ending March 31, 2022 and providing its initial outlook for its fiscal fourth quarter ending March 31, 2022:
Fiscal Year Ending March 31, 2022
- GAAP net revenue is expected to range from $3.41 to $3.46 billion
- GAAP net income is expected to range from $361 to $373 million
- GAAP diluted net income per share is expected to range from $3.10 to $3.20
- Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 116.6 million (1)
- Net cash provided by operating activities is expected to be over $340 million
- Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $400 million (2)
- Capital expenditures are expected to be approximately $170 million
- Net Bookings (operational metric) are expected to range from $3.37 to $3.42 billion
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
|
|
Twelve Months Ending March 31, 2022 |
||||||||||
|
|
|
|
Financial Data |
||||||||
$ in millions |
|
GAAP outlook (3) |
|
Change in deferred net revenue and related cost of goods sold |
|
Stock-based compensation |
|
Gain on long-term investments, net |
|
Amortization and impairment of acquired intangibles |
|
Reorganization & acquisition |
Net revenue |
|
$3,410 to $3,460 |
|
$(40) |
|
|
|
|
|
|
|
|
Cost of goods sold |
|
$1,517 to $1,543 |
|
|
|
$(39) |
|
|
|
$(51) |
|
|
Operating expenses |
|
$1,481 to $1,491 |
|
|
|
$(139) |
|
|
|
$(11) |
|
$(51) |
Interest and other, net |
|
$3 |
|
$(1) |
|
|
|
$6 |
|
|
|
$(4) |
Income before income taxes |
|
$409 to $423 |
|
$(39) |
|
$178 |
|
$(6) |
|
$62 |
|
$55 |
Fourth Quarter Ending March 31, 2022
- GAAP net revenue is expected to range from $835 to $885 million
- GAAP net income is expected to range from $53 to $65 million
- GAAP diluted net income per share is expected to range from $0.46 to $0.56
- Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 116.6 million (4)
- Net Bookings (operational metric) are expected to range from $808 to $858 million
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
|
|
Three Months Ending March 31, 2022 |
||||||||
|
|
|
|
Financial Data |
||||||
$ in millions |
|
GAAP outlook (3) |
|
Change in deferred net revenue and related cost of goods sold |
|
Stock-based compensation |
|
Amortization of intangible assets |
|
Reorganization & Acquisition |
Net revenue |
|
$835 to $885 |
|
$(27) |
|
|
|
|
|
|
Cost of goods sold |
|
$380 to $406 |
|
$(6) |
|
$(8) |
|
$(12) |
|
|
Operating expenses |
|
$389 to $399 |
|
|
|
$(29) |
|
$(1) |
|
$(11) |
Interest and other, net |
|
$2 |
|
|
|
|
|
|
|
$(4) |
Income before income taxes |
|
$64 to $78 |
|
$(21) |
|
$37 |
|
$13 |
|
$15 |
1) |
Includes 115.5 million basic shares and 1.1 million shares representing the potential dilution from unvested employee stock grants. |
||
2) |
Adjusted for changes in restricted cash. |
||
3) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
||
4) |
Includes 115.4 million basic shares and 1.2 million shares representing the potential dilution from unvested employee stock grants. |
Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4, as well as continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below. The Company's outlook does not take into account the potential acquisition of Zynga.
Product Releases
The following have been released since October 1, 2021:
Label |
Product |
Platforms |
Release Date |
2K |
Mafia III: Definitive Edition |
Stadia |
October 1, 2021 |
Nordeus |
Top Eleven 2022 |
iOs, Android |
October 11, 2021 |
2K |
PGA TOUR 2K21 Baller Edition |
PS4, Xbox One, PC |
October 14, 2021 |
2K |
NBA 2K22 Arcade Edition |
Apple Arcade |
October 19, 2021 |
2K |
Tiny Tina's Assault on Dragon Keep (standalone) |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
November 9, 2021 |
Rockstar Games |
Grand Theft Auto: The Trilogy – The Definitive Edition (digital release) |
PS4, PS5, Xbox One, Xbox Series X|S, PC, Switch |
November 11, 2021 |
2K |
Borderlands 3 Ultimate Edition (physical only) |
PS5, Xbox Series X |
November 12, 2021 |
Rockstar Games |
Grand Theft Auto Online: The Contract |
PS4, Xbox One, PC |
December 15, 2021 |
Rockstar Games |
Grand Theft Auto: The Trilogy – The Definitive Edition (physical release) |
PS4, Xbox One, Xbox Series X |
December 17, 2021 |
Take-Two's future lineup announced to-date includes:
Label |
Product |
Platforms |
Release Date |
Private Division |
OlliOlli World (digital only) |
PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC |
February 8, 2022 |
Rockstar Games |
Grand Theft Auto: The Trilogy – The Definitive Edition |
Switch (physical only) |
February 11, 2022 (U.S. release date; other region release dates may vary) |
2K |
WWE 2K22 |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
March 11, 2022 |
Rockstar Games |
Grand Theft Auto V for PlayStation 5 and XBox Series X|S |
PS5, Xbox Series X|S |
March 15, 2022 |
Rockstar Games |
Grand Theft Auto Online – Standalone |
PS5, Xbox Series X|S |
March 15, 2022 |
2K |
Tiny Tina's Wonderlands |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
March 25, 2022 |
Rockstar Games |
Grand Theft Auto: The Trilogy — The Definitive Edition (mobile release) |
iOS, Android |
First Half of Calendar 2022 |
2K |
Marvel's Midnight Suns |
PS4, PS5, Xbox One, Xbox Series X|S, PC, Switch |
Fall 2022 (Fiscal 2023) |
Private Division |
Kerbal Space Program 2 |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
Fiscal 2023 |
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.
Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended December 31, 2021.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smart phones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our pending acquisition of Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
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CONSOLIDATED STATEMENTS OF OPERATIONS |
||||||||||||||||
(in thousands, except per share amounts) |
||||||||||||||||
|
|
|
|
|
|
|
|
|
||||||||
|
|
Three Months Ended December 31, |
|
Nine Months Ended December 31, |
||||||||||||
|
|
|
2021 |
|
|
|
2020 |
|
|
|
2021 |
|
|
|
2020 |
|
Net revenue |
|
$ |
903,252 |
|
|
$ |
860,889 |
|
|
$ |
2,574,796 |
|
|
$ |
2,533,341 |
|
Cost of goods sold: |
|
|
|
|
|
|
|
|
||||||||
Internal royalties |
|
|
172,766 |
|
|
|
137,657 |
|
|
|
477,730 |
|
|
|
479,524 |
|
Software development costs and royalties |
|
|
43,057 |
|
|
|
83,514 |
|
|
|
274,963 |
|
|
|
374,332 |
|
Licenses |
|
|
61,507 |
|
|
|
57,917 |
|
|
|
198,041 |
|
|
|
206,880 |
|
Product costs |
|
|
73,049 |
|
|
|
67,156 |
|
|
|
186,042 |
|
|
|
194,702 |
|
Total cost of goods sold |
|
|
350,379 |
|
|
|
346,244 |
|
|
|
1,136,776 |
|
|
|
1,255,438 |
|
Gross profit |
|
|
552,873 |
|
|
|
514,645 |
|
|
|
1,438,020 |
|
|
|
1,277,903 |
|
Selling and marketing |
|
|
135,286 |
|
|
|
139,906 |
|
|
|
375,159 |
|
|
|
338,376 |
|
General and administrative |
|
|
130,706 |
|
|
|
98,624 |
|
|
|
362,484 |
|
|
|
292,230 |
|
Research and development |
|
|
116,656 |
|
|
|
86,428 |
|
|
|
310,458 |
|
|
|
233,752 |
|
Depreciation and amortization |
|
|
15,996 |
|
|
|
14,007 |
|
|
|
44,642 |
|
|
|
40,116 |
|
Business reorganization |
|
|
123 |
|
|
|
(377 |
) |
|
|
546 |
|
|
|
(138 |
) |
Total operating expenses |
|
|
398,767 |
|
|
|
338,588 |
|
|
|
1,093,289 |
|
|
|
904,336 |
|
Income from operations |
|
|
154,106 |
|
|
|
176,057 |
|
|
|
344,731 |
|
|
|
373,567 |
|
Interest and other, net |
|
|
(5,629 |
) |
|
|
1,098 |
|
|
|
(7,228 |
) |
|
|
12,022 |
|
Gain on long-term investments, net |
|
|
3,662 |
|
|
|
39,291 |
|
|
|
6,054 |
|
|
|
38,636 |
|
Income before income taxes |
|
|
152,139 |
|
|
|
216,446 |
|
|
|
343,557 |
|
|
|
424,225 |
|
Provision for income taxes |
|
|
7,642 |
|
|
|
34,198 |
|
|
|
36,507 |
|
|
|
54,151 |
|
Net income |
|
$ |
144,497 |
|
|
$ |
182,248 |
|
|
$ |
307,050 |
|
|
$ |
370,074 |
|
|
|
|
|
|
|
|
|
|
||||||||
Earnings per share: |
|
|
|
|
|
|
|
|
||||||||
Basic earnings per share |
|
$ |
1.25 |
|
|
$ |
1.58 |
|
|
$ |
2.66 |
|
|
$ |
3.23 |
|
Diluted earnings per share |
|
$ |
1.24 |
|
|
$ |
1.57 |
|
|
$ |
2.63 |
|
|
$ |
3.2 |
|
Weighted average shares outstanding |
|
|
|
|
|
|
|
|
||||||||
Basic |
|
|
115,269 |
|
|
|
115,004 |
|
|
|
115,572 |
|
|
|
114,436 |
|
Diluted |
|
|
116,708 |
|
|
|
116,117 |
|
|
|
116,810 |
|
|
|
115,573 |
|
Computation of Basic EPS: |
|
|
|
|
|
|
|
|
||||||||
Net income |
|
$ |
144,497 |
|
|
$ |
182,248 |
|
|
$ |
307,050 |
|
|
$ |
370,074 |
|
Weighted average shares outstanding - basic |
|
|
115,269 |
|
|
|
115,004 |
|
|
|
115,572 |
|
|
|
114,436 |
|
Basic earnings per share |
|
$ |
1.25 |
|
|
$ |
1.58 |
|
|
$ |
2.66 |
|
|
$ |
3.23 |
|
Computation of Diluted EPS: |
|
|
|
|
|
|
|
|
||||||||
Net income |
|
$ |
144,497 |
|
|
$ |
182,248 |
|
|
$ |
307,050 |
|
|
$ |
370,074 |
|
Weighed average shares outstanding - basic |
|
|
115,269 |
|
|
|
115,004 |
|
|
|
115,572 |
|
|
|
114,436 |
|
Add: dilutive effect of common stock equivalents |
|
|
1,439 |
|
|
|
1,113 |
|
|
|
1,238 |
|
|
|
1,137 |
|
Weighted average common shares outstanding - diluted |
|
|
116,708 |
|
|
|
116,117 |
|
|
|
116,810 |
|
|
|
115,573 |
|
Diluted earnings per share |
|
$ |
1.24 |
|
|
$ |
1.57 |
|
|
$ |
2.63 |
|
|
$ |
3.20 |
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
||||||||
CONSOLIDATED BALANCE SHEETS |
||||||||
(in thousands, except per share amounts) |
||||||||
|
|
|
|
|
||||
|
|
December 31, 2021 |
|
March 31, 2021 |
||||
|
|
(Unaudited) |
|
|
||||
ASSETS |
|
|
|
|
||||
Current assets: |
|
|
|
|
||||
Cash and cash equivalents |
|
$ |
986,741 |
|
|
$ |
1,422,884 |
|
Short-term investments |
|
|
1,479,013 |
|
|
|
1,308,692 |
|
Restricted cash and cash equivalents |
|
|
267,010 |
|
|
|
538,822 |
|
Accounts receivable, net of allowances of $350 and $350 at December 31, 2021 and March 31, 2021, respectively |
|
|
647,907 |
|
|
|
552,762 |
|
Inventory |
|
|
11,678 |
|
|
|
17,742 |
|
Software development costs and licenses |
|
|
47,576 |
|
|
|
43,443 |
|
Deferred cost of goods sold |
|
|
15,369 |
|
|
|
15,524 |
|
Prepaid expenses and other |
|
|
249,719 |
|
|
|
320,646 |
|
Total current assets |
|
|
3,705,013 |
|
|
|
4,220,515 |
|
|
|
|
|
|
||||
Fixed assets, net |
|
|
235,957 |
|
|
|
149,364 |
|
Right-of-use assets |
|
|
212,491 |
|
|
|
164,763 |
|
Software development costs and licenses, net of current portion |
|
|
737,935 |
|
|
|
490,892 |
|
Goodwill |
|
|
679,997 |
|
|
|
535,306 |
|
Other intangibles, net |
|
|
274,297 |
|
|
|
121,591 |
|
Deferred tax assets |
|
|
77,721 |
|
|
|
90,206 |
|
Long-term restricted cash and cash equivalents |
|
|
103,445 |
|
|
|
98,541 |
|
Other assets |
|
|
331,097 |
|
|
|
157,040 |
|
Total assets |
|
$ |
6,357,953 |
|
|
$ |
6,028,218 |
|
|
|
|
|
|
||||
LIABILITIES AND EQUITY |
|
|
|
|
||||
Current liabilities: |
|
|
|
|
||||
Accounts payable |
|
$ |
100,720 |
|
|
$ |
71,001 |
|
Accrued expenses and other current liabilities |
|
|
1,026,246 |
|
|
|
1,204,090 |
|
Deferred revenue |
|
|
910,899 |
|
|
|
928,029 |
|
Lease liabilities |
|
|
34,480 |
|
|
|
31,595 |
|
Total current liabilities |
|
|
2,072,345 |
|
|
|
2,234,715 |
|
Non-current deferred revenue |
|
|
68,218 |
|
|
|
37,302 |
|
Non-current lease liabilities |
|
|
209,646 |
|
|
|
159,671 |
|
Non-current software development royalties |
|
|
113,991 |
|
|
|
110,127 |
|
Other long-term liabilities |
|
|
228,016 |
|
|
|
154,511 |
|
Total liabilities |
|
|
2,692,216 |
|
|
|
2,696,326 |
|
Stockholders' equity: |
|
|
|
|
||||
Preferred stock, $0.01 par value, 5,000 shares authorized; no shares issued and outstanding at December 31, 2021 and March 31, 2021 |
|
|
— |
|
|
|
— |
|
Common stock, $0.01 par value, 200,000 shares authorized; 139,007 and 137,584 shares issued and 115,326 and 115,163 outstanding at December 31, 2021 and March 31, 2021, respectively |
|
|
1,391 |
|
|
|
1,376 |
|
Additional paid-in capital |
|
|
2,541,492 |
|
|
|
2,288,781 |
|
Treasury stock, at cost; 23,681 and 22,421 common shares at December 31, 2021 and March 31, 2021, respectively |
|
|
(1,020,584 |
) |
|
|
(820,572 |
) |
Retained earnings |
|
|
2,178,021 |
|
|
|
1,870,971 |
|
Accumulated other comprehensive loss |
|
|
(34,583 |
) |
|
|
(8,664 |
) |
Total stockholders' equity |
|
$ |
3,665,737 |
|
|
$ |
3,331,892 |
|
Total liabilities and stockholders' equity |
|
$ |
6,357,953 |
|
|
$ |
6,028,218 |
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
||||||||
CONSOLIDATED STATEMENTS OF CASH FLOWS |
||||||||
(in thousands) |
||||||||
|
|
|
|
|
||||
|
|
Nine Months Ended December 31, |
||||||
|
|
|
2021 |
|
|
|
2020 |
|
Operating activities: |
|
|
|
|
||||
Net income |
|
$ |
307,050 |
|
|
$ |
370,074 |
|
Adjustments to reconcile net income to net cash provided by operating activities: |
|
|
|
|
||||
Amortization of software development costs and licenses |
|
|
112,117 |
|
|
|
113,392 |
|
Impairment of software development costs and licenses |
|
|
65,689 |
|
|
|
— |
|
Depreciation |
|
|
44,732 |
|
|
|
40,790 |
|
Amortization and impairment of intellectual property |
|
|
49,506 |
|
|
|
22,006 |
|
Stock-based compensation |
|
|
142,540 |
|
|
|
139,835 |
|
Gain on long-term investments |
|
|
(6,054 |
) |
|
|
(40,588 |
) |
Other, net |
|
|
12,200 |
|
|
|
(89 |
) |
Changes in assets and liabilities: |
|
|
|
|
||||
Accounts receivable |
|
|
(85,788 |
) |
|
|
19,544 |
|
Inventory |
|
|
5,929 |
|
|
|
(6,452 |
) |
Software development costs and licenses |
|
|
(376,455 |
) |
|
|
(144,951 |
) |
Prepaid expenses and other assets |
|
|
(123,709 |
) |
|
|
(49,321 |
) |
Deferred revenue |
|
|
10,615 |
|
|
|
208,182 |
|
Deferred cost of goods sold |
|
|
126 |
|
|
|
463 |
|
Accounts payable, accrued expenses and other liabilities |
|
|
(139,337 |
) |
|
|
114,776 |
|
Net cash provided by operating activities |
|
|
19,161 |
|
|
|
787,661 |
|
Investing activities: |
|
|
|
|
||||
Change in bank time deposits |
|
|
(43,921 |
) |
|
|
73,000 |
|
Proceeds from available-for-sale securities |
|
|
494,919 |
|
|
|
363,628 |
|
Purchases of available-for-sale securities |
|
|
(632,530 |
) |
|
|
(563,815 |
) |
Purchases of fixed assets |
|
|
(133,392 |
) |
|
|
(40,207 |
) |
Proceeds from sale of long-term investment |
|
|
— |
|
|
|
22,472 |
|
Purchases of long-term investments |
|
|
(8,650 |
) |
|
|
(16,452 |
) |
Business acquisitions |
|
|
(157,291 |
) |
|
|
(79,525 |
) |
Other |
|
|
1,100 |
|
|
|
— |
|
Net cash used in investing activities |
|
|
(479,765 |
) |
|
|
(240,899 |
) |
Financing activities: |
|
|
|
|
||||
Tax payment related to net share settlements on restricted stock awards |
|
|
(59,131 |
) |
|
|
(60,586 |
) |
Issuance of common stock |
|
|
19,658 |
|
|
|
14,215 |
|
Loan repayment |
|
|
(235 |
) |
|
|
— |
|
Repurchase of common stock |
|
|
(200,012 |
) |
|
|
— |
|
Net cash used in financing activities |
|
|
(239,720 |
) |
|
|
(46,371 |
) |
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents |
|
|
(2,727 |
) |
|
|
19,006 |
|
Net change in cash, cash equivalents, and restricted cash and cash equivalents |
|
|
(703,051 |
) |
|
|
519,397 |
|
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year |
|
|
2,060,247 |
|
|
|
1,993,392 |
|
Cash, cash equivalents, and restricted cash and cash equivalents, end of period |
|
$ |
1,357,196 |
|
|
$ |
2,512,789 |
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix |
||||||||||
(in thousands) |
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||
|
|
Three Months Ended December 31, 2021 |
|
Three Months Ended December 31, 2020 |
||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||
Net revenue by geographic region |
|
|
|
|
|
|
|
|
||
United States |
|
$ |
534,869 |
|
59.2 % |
|
$ |
528,324 |
|
61.4 % |
International |
|
|
368,383 |
|
40.8 % |
|
|
332,565 |
|
38.6 % |
Total net revenue |
|
$ |
903,252 |
|
100.0 % |
|
$ |
860,889 |
|
100.0 % |
|
|
|
|
|
|
|
|
|
||
Net Bookings by geographic region |
|
|
|
|
|
|
|
|
||
United States |
|
$ |
504,357 |
|
58.2 % |
|
$ |
491,530 |
|
60.4 % |
International |
|
|
361,766 |
|
41.8 % |
|
|
322,752 |
|
39.6 % |
Total Net Bookings |
|
$ |
866,123 |
|
100.0 % |
|
$ |
814,282 |
|
100.0 % |
|
|
|
|
|
|
|
||||
|
|
Three Months Ended December 31, 2021 |
|
Three Months Ended December 31, 2020 |
||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||
Net revenue by distribution channel |
|
|
|
|
|
|
|
|
||
Digital online |
|
$ |
795,715 |
|
88.1 % |
|
$ |
743,141 |
|
86.3 % |
Physical retail and other |
|
|
107,537 |
|
11.9 % |
|
|
117,748 |
|
13.7 % |
Total net revenue |
|
$ |
903,252 |
|
100.0 % |
|
$ |
860,889 |
|
100.0 % |
|
|
|
|
|
|
|
|
|
||
Net Bookings by distribution channel |
|
|
|
|
|
|
|
|
||
Digital online |
|
$ |
762,327 |
|
88.0 % |
|
$ |
679,043 |
|
83.4 % |
Physical retail and other |
|
|
103,796 |
|
12.0 % |
|
|
135,239 |
|
16.6 % |
Total Net Bookings |
|
$ |
866,123 |
|
100.0 % |
|
$ |
814,282 |
|
100.0 % |
|
|
|
|
|
|
|
||||
|
|
Three Months Ended December 31, 2021 |
|
Three Months Ended December 31, 2020 |
||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||
Net revenue by platform mix |
|
|
|
|
|
|
|
|
||
Console |
|
$ |
665,535 |
|
74.7 % |
|
$ |
656,079 |
|
76.2 % |
PC and other |
|
|
133,907 |
|
14.8 % |
|
|
135,565 |
|
15.7 % |
Mobile |
|
|
103,810 |
|
10.5 % |
|
|
69,245 |
|
8.0 % |
Total net revenue |
|
$ |
903,252 |
|
100.0 % |
|
$ |
860,889 |
|
100.0 % |
|
|
|
|
|
|
|
|
|
||
Net Bookings by platform mix |
|
|
|
|
|
|
|
|
||
Console |
|
$ |
622,377 |
|
71.9 % |
|
$ |
602,860 |
|
74.0 % |
PC and other |
|
|
135,557 |
|
15.7 % |
|
|
136,184 |
|
16.7 % |
Mobile |
|
|
108,189 |
|
12.5 % |
|
|
75,238 |
|
9.2 % |
Total Net Bookings |
|
|
866,123 |
|
100.0 % |
|
$ |
814,282 |
|
100.0 % |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix |
||||||||||
(in thousands) |
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
||
|
|
Nine Months Ended December 31, 2021 |
|
Nine Months Ended December 31, 2020 |
||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||
Net revenue by geographic region |
|
|
|
|
|
|
|
|
||
United States |
|
$ |
1,542,975 |
|
59.9 % |
|
$ |
1,502,397 |
|
59.3 % |
International |
|
|
1,031,821 |
|
40.1 % |
|
|
1,030,944 |
|
40.7 % |
Total net revenue |
|
$ |
2,574,796 |
|
100.0 % |
|
$ |
2,533,341 |
|
100.0 % |
|
|
|
|
|
|
|
|
|
||
Net Bookings by geographic region |
|
|
|
|
|
|
|
|
||
United States |
|
$ |
1,526,916 |
|
59.6 % |
|
$ |
1,691,457 |
|
61.1 % |
International |
|
|
1,035,489 |
|
40.4 % |
|
|
1,076,609 |
|
38.9 % |
Total Net Bookings |
|
$ |
2,562,405 |
|
100.0 % |
|
$ |
2,768,066 |
|
100.0 % |
|
|
|
|
|
|
|
||||
|
|
Nine Months Ended December 31, 2021 |
|
Nine Months Ended December 31, 2020 |
||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||
Net revenue by distribution channel |
|
|
|
|
|
|
|
|
||
Digital online |
|
$ |
2,315,618 |
|
89.9 % |
|
$ |
2,204,401 |
|
87.0 % |
Physical retail and other |
|
|
259,178 |
|
10.1 % |
|
|
328,940 |
|
13.0 % |
Total net revenue |
|
$ |
2,574,796 |
|
100.0 % |
|
$ |
2,533,341 |
|
100.0 % |
|
|
|
|
|
|
|
|
|
||
Net Bookings by distribution channel |
|
|
|
|
|
|
|
|
||
Digital online |
|
$ |
2,318,770 |
|
90.5 % |
|
$ |
2,409,672 |
|
87.1 % |
Physical retail and other |
|
|
243,635 |
|
9.5 % |
|
|
358,394 |
|
12.9 % |
Total Net Bookings |
|
$ |
2,562,405 |
|
100.0 % |
|
$ |
2,768,066 |
|
100.0 % |
|
|
|
|
|
|
|
||||
|
|
Nine Months Ended December 31, 2021 |
|
Nine Months Ended December 31, 2020 |
||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||
Net revenue by platform mix |
|
|
|
|
|
|
|
|
||
Console |
|
$ |
1,864,058 |
|
72.4 % |
|
$ |
1,909,033 |
|
75.4 % |
PC and other |
|
|
409,554 |
|
15.9 % |
|
|
439,511 |
|
17.3 % |
Mobile |
|
|
301,184 |
|
11.7 % |
|
|
184,797 |
|
7.3 % |
Total net revenue |
|
$ |
2,574,796 |
|
100.0 % |
|
$ |
2,533,341 |
|
100.0 % |
|
|
|
|
|
|
|
|
|
||
Net Bookings by platform mix |
|
|
|
|
|
|
|
|
||
Console |
|
$ |
1,838,242 |
|
71.7 % |
|
$ |
2,087,109 |
|
75.4 % |
PC and other |
|
|
420,254 |
|
16.4 % |
|
|
475,941 |
|
17.2 % |
Mobile |
|
|
303,909 |
|
11.9 % |
|
|
205,016 |
|
8.4 % |
Total Net Bookings |
|
$ |
2,562,405 |
|
100.0 % |
|
$ |
2,768,066 |
|
100 % |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
|
|
|
|
|||||||||||||||
ADDITIONAL DATA |
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
(in thousands) |
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Three Months Ended December 31, 2021 |
Net revenue |
|
Cost of goods sold- Internal royalties |
|
Cost of goods sold- Software development costs and royalties |
|
Cost of goods sold- Licenses |
|
Cost of goods sold- Product costs |
|
Selling and marketing |
||||||||||||
As reported |
$ |
903,252 |
|
|
$ |
172,766 |
|
|
$ |
43,057 |
|
|
$ |
61,507 |
|
|
$ |
73,049 |
|
|
$ |
135,286 |
|
Net effect from deferred revenue and related cost of goods sold |
|
(37,129 |
) |
|
|
|
|
2,586 |
|
|
|
(194 |
) |
|
|
2,668 |
|
|
|
||||
Stock-based compensation |
|
|
|
|
|
(9,445 |
) |
|
|
|
|
|
|
(7,189 |
) |
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
|
|
(12,485 |
) |
|
|
|
|
|
|
(800 |
) |
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Three Months Ended December 31, 2021 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
Gain on long-term investments, net |
||||||||||||
As reported |
$ |
130,706 |
|
|
$ |
116,656 |
|
|
$ |
15,996 |
|
|
$ |
123 |
|
|
$ |
(5,629 |
) |
|
$ |
3,662 |
|
Net effect from deferred revenue and related cost of goods sold |
|
|
|
|
|
|
|
|
|
1,039 |
|
|
|
||||||||||
Stock-based compensation |
|
(16,478 |
) |
|
|
(13,232 |
) |
|
|
|
|
|
|
|
|
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(1,614 |
) |
|
|
(331 |
) |
|
|
|
|
|
|
||||||||
Impact of business reorganization |
|
|
|
|
|
|
|
(123 |
) |
|
|
|
|
||||||||||
Acquisition related expenses |
|
(13,976 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Gain on long-term investments, net |
|
|
|
|
|
|
|
|
|
|
|
(3,662 |
) |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Three Months Ended December 31, 2020 |
Net revenue |
|
Cost of goods sold- Internal royalties |
|
Cost of goods sold- Software development costs and royalties |
|
Cost of goods sold- Licenses |
|
Cost of goods sold- Product costs |
|
Selling and marketing |
||||||||||||
As reported |
$ |
860,889 |
|
|
$ |
137,657 |
|
|
$ |
83,514 |
|
|
$ |
57,917 |
|
|
$ |
67,156 |
|
|
$ |
139,906 |
|
Net effect from deferred revenue and related cost of goods sold |
|
(46,607 |
) |
|
|
|
|
1,240 |
|
|
|
4,617 |
|
|
|
3,991 |
|
|
|
||||
Stock-based compensation |
|
|
|
|
|
(13,100 |
) |
|
|
|
|
|
|
(4,131 |
) |
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
|
|
(6,428 |
) |
|
|
|
|
|
|
(1,550 |
) |
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Three Months Ended December 31, 2020 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
Gain on long-term investments, net |
||||||||||||
As reported |
$ |
98,624 |
|
|
$ |
86,428 |
|
|
$ |
14,007 |
|
|
$ |
(377 |
) |
|
$ |
1,098 |
|
|
$ |
39,291 |
|
Net effect from deferred revenue and related cost of goods sold |
|
|
|
|
|
|
|
|
|
(2,874 |
) |
|
|
||||||||||
Stock-based compensation |
|
(15,538 |
) |
|
|
(8,347 |
) |
|
|
|
|
|
|
|
|
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(1,708 |
) |
|
|
(236 |
) |
|
|
|
|
|
|
||||||||
Impact of business reorganization |
|
|
|
|
|
|
|
377 |
|
|
|
|
|
||||||||||
Acquisition related expenses |
|
(3,427 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Gain on long-term investments |
|
|
|
|
|
|
|
|
|
|
|
(39,291 |
) |
||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
|
|
|
|
|||||||||||||||
ADDITIONAL DATA |
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
(in thousands) |
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Nine Months Ended December 31, 2021 |
Net revenue |
|
Cost of goods sold- Internal royalties |
|
Cost of goods sold- Software development costs and royalties |
|
Cost of goods sold- Licenses |
|
Cost of goods sold- Product costs |
|
Selling and marketing |
||||||||||||
As reported |
$ |
2,574,796 |
|
|
$ |
477,730 |
|
|
$ |
274,963 |
|
|
$ |
198,041 |
|
|
$ |
186,042 |
|
|
$ |
375,159 |
|
Net effect from deferred revenue and related cost of goods sold |
|
(12,391 |
) |
|
|
|
|
6,166 |
|
|
|
199 |
|
|
|
(83 |
) |
|
|
||||
Stock-based compensation |
|
|
|
|
|
(31,831 |
) |
|
|
|
|
|
|
(22,356 |
) |
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
|
|
(37,581 |
) |
|
|
|
|
|
|
(4,450 |
) |
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Nine Months Ended December 31, 2021 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
Gain on long-term investments, net |
||||||||||||
As reported |
$ |
362,484 |
|
|
$ |
310,458 |
|
|
$ |
44,642 |
|
|
$ |
546 |
|
|
$ |
(7,228 |
) |
|
$ |
6,054 |
|
Net effect from deferred revenue and related cost of goods sold |
|
|
|
|
|
|
|
|
|
1,364 |
|
|
|
||||||||||
Stock-based compensation |
|
(50,341 |
) |
|
|
(38,012 |
) |
|
|
|
|
|
|
|
|
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(4,964 |
) |
|
|
(1,037 |
) |
|
|
|
|
|
|
||||||||
Impact of business reorganization |
|
|
|
|
|
|
|
(546 |
) |
|
|
|
|
||||||||||
Acquisition related expenses |
|
(39,530 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Gain on long-term investments, net |
|
|
|
|
|
|
|
|
|
|
|
(6,054 |
) |
||||||||||
Nine Months Ended December 31, 2020 |
Net revenue |
|
Cost of goods sold- Internal royalties |
|
Cost of goods sold- Software development costs and royalties |
|
Cost of goods sold- Licenses |
|
Cost of goods sold- Product costs |
|
Selling and marketing |
||||||||||||
As reported |
$ |
2,533,341 |
|
|
$ |
479,524 |
|
|
$ |
374,332 |
|
|
$ |
206,880 |
|
|
$ |
194,702 |
|
|
$ |
338,376 |
|
Net effect from deferred revenue and related cost of goods sold |
|
234,723 |
|
|
|
|
|
21,499 |
|
|
|
173 |
|
|
|
403 |
|
|
|
||||
Stock-based compensation |
|
|
|
|
|
(61,529 |
) |
|
|
|
|
|
|
(13,298 |
) |
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
|
|
(14,122 |
) |
|
|
|
|
|
|
(2067 |
) |
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Nine Months Ended December 31, 2020 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
Gain on long-term investments, net |
||||||||||||
As reported |
$ |
292,230 |
|
|
$ |
233,752 |
|
|
$ |
40,116 |
|
|
$ |
(138 |
) |
|
$ |
12,022 |
|
|
$ |
38,636 |
|
Net effect from deferred revenue and related cost of goods sold |
|
|
|
|
|
|
|
|
|
(5,300 |
) |
|
|
||||||||||
Stock-based compensation |
|
(42,568 |
) |
|
|
(22,440 |
) |
|
|
|
|
|
|
|
|
||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(4,945 |
) |
|
|
(519 |
) |
|
|
|
|
|
|
||||||||
Impact of business reorganization |
|
|
|
|
|
|
|
138 |
|
|
|
|
|
||||||||||
Acquisition related expenses |
|
(5,939 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Gain on long-term investments |
|
|
|
|
|
|
|
|
|
|
|
(38,636 |
) |
||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
||
RECONCILIATION OF GAAP TO NON-GAAP MEASURE |
|
|
|
|
||
(in thousands) |
|
|
|
|
||
|
|
|
|
|
||
|
|
Nine Months Ended December 31, |
||||
|
|
2021 |
|
2020 |
||
Net cash from operating activities |
|
$ |
19,161 |
|
$ |
787,661 |
Net change in Restricted cash (1) |
|
|
259,777 |
|
|
66,671 |
Adjusted Unrestricted Operating Cash Flow |
|
$ |
278,938 |
|
$ |
854,332 |
|
|
|
|
|
||
|
|
Nine Months Ended December 31, |
||||
|
|
|
2021 |
|
|
2020 |
Restricted cash beginning of period |
|
$ |
637,363 |
|
$ |
635,728 |
Restricted cash end of period |
|
|
370,455 |
|
|
862,957 |
Restricted cash related to acquisitions |
|
|
7,131 |
|
|
293,900 |
(1) Net change in Restricted cash |
|
$ |
259,777 |
|
$ |
66,671 |
View source version on businesswire.com: https://www.businesswire.com/news/home/20220207005739/en/
Contacts
(Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Nicole.Shevins@take2games.com
(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
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